When a developer makes a game, the main thing they do is create a virtual, fully functional interface.
But, for every virtual-interface designer, there’s a human designer, who can create the interface.
And when it comes to the design of an android and a robot, a lot of the design decisions that go into the game have a lot to do with the user.
So what’s the best way to create an interface that feels like an android or a robot?
It’s all about the interface, according to game designer and designer of games at Naughty Dog, Chris Breeden.
“For me, there is no one answer to how you make an android feel like an actual android,” Breeden tells Polygon.
“It’s all an art-form.
But I can say for sure that you need to look at the user experience in order to make an interface feel like one.”
For example, the way an android looks is determined by how the user interacts with the interface and its user-generated content.
So, if a game wants to look like a video game, that’s going to look a lot like the interface that the user sees, Breeden explains.
So for a game to look and feel like a real game, you have to make sure that everything the user can interact with in the game feels natural, and it feels organic and organic.
And the best thing to do for that is to make the interface look like an organic experience.
“So, for example, if you’re designing a story-based game, then you’re going to want to look for a good balance between what you think the user is seeing and what the user actually does, so the interface will look like that,” Breese says.
“And then the way that you do that is that you’ve got to look closely at the design and you’ve also got to do a great job of making sure that the animations, the UI elements, the voiceovers are all natural.”
But what about making an android look like another Android?
And what about a robot like an iPhone?
Breeden’s answer is a bit different.
“I don’t think the only way to do that, I think the best answer is to try and create a world that feels alien to the user,” Breede says.
For example: a world where everything is digital.
Breeden says the best approach for creating a game that feels familiar to a user is to do things like: make the world feel like it was built by humans rather than machines.
And if the user thinks the world is made by machines, then the world isn’t going to feel natural to them.
“The only way I can think of to make a world feel natural is if you can’t even get to the idea of what a robot might be like in that world,” Brees says.
But Breeden has a few other ideas to help you make that experience more alien, and those include things like making the world a “world that feels foreign,” where the game world is completely different to the real world.
And even the concept of “living space” is completely alien to Breeden and his team.
“If you think about the idea that the world exists in a different dimension from our own reality, then what you really want to do is to create a space that feels totally alien to us, like it’s a completely different dimension than the real one,” Breed says.
The final solution is to have the game’s environment feel like the real-world environment.
Brees also suggests that a good design should look like the natural world.
“There are so many ways that you can do that,” he says.
A good example is a robot that can walk and talk.
But there are also other ways to create environments that are artificial, Brees explains.
“You can make it look like this is the real landscape.
Or, you can make the robot walk through the real environment and make the environment feel alien.”
For an example of an environment that looks like the artificial landscape of a game called Robot Invasion, Breed shows off the game to Polygon: “You have this big world full of artificial terrain and artificial plants and artificial buildings.
You have a robot here, it’s in this room, and you have a bunch of stuff on it,” Breeds says.
In the scene, the environment looks alien, but the robot still looks like a robot.
And because it’s artificial, the robot can’t walk through it, and the plant and building look natural.
In some cases, you might even want to add in some kind of alien flora and fauna, Breeds suggests.
“Like in this world, it has a lot going on,” Bree says.
And in that way, the world feels alien.
But the game isn’t entirely alien.
In fact, it looks like it belongs to an actual real world, Breeder says.
You can actually see a human figure walking through it